Never have your Horse archers sit still if you can help it, they have fire whilst moving and parthian shot for a reason. For Scythia specifically Royal Skirmishers can double as mid level melee cav and are one of the best javelin cav units in the game. All Nomad archers also deal 40 missile damage, so your volleys hurt more than most Eastern archers. It is NOT a good idea to enter into a shooting match with foot ranged unless you greatly outnumber them with local superiority. A stack or two with Young Axes and mercenaries is usually also needed to take walled cities, as cav armies have a hard time with that sort of thing.Īny Nomadic armored horse archer is also a decent melee combatant and can charge into most foot ranged and win easily. AI infantry is awful at countering horse archers running in circles around them and will die quicky to getting shot from the sides and rear. Several Horse Archers can usually shoot to pieces any melee cav that tries to chase them and shock cav with their lack of shields often get shredded. Which isn't that bad, as even the standard Armored Horse Archers you can make very early on if beelined can carry a Nomad player well into the late game.Īrmy wise horse archers > all your other units with the exception of high tier late game melee and shock cav, and Scythian Royal Skirmishers. Royal Scythia and Massagetae have a bunch of pissed off Greeks/Easterners to deal with at the same time they are worrying about the other Nomadic tribes hitting their rear, however Roxolani arguably has the weakest late game roster. Roxolani is actually best at this, as they have a diplomatic penalty to other nomads. In the campaign try and devour at least some of the other Nomads early on, they share your culture (no public order penalty to deal with) and the AI is pretty bad at using their early game army compositions so it is fairly easy to roll them all. They take alot of micro to use to their full potential though.
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